Like the Elden Ring itself, the soulslike genre has been shattered – by the very studio that created it. Yet, in taking those shards – pieces of Demon’s Souls, Dark Souls, Bloodborne, and Sekiro – and forging Elden Ring, FromSoftware has managed to create something that feels entirely new yet familiar.

This isn’t ‘Dark Souls but open world’. Wide-open spaces are used in a way that changes how you undertake your journey, and a wealth of combat, gear, and customisation options makes experimenting with the way you play just as freeing as the ability to choose which physical direction you take. 

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